Made this today. First time making a video tutorial, so be gentle - hah. I honestly hadn't realized, before today, that I could full-screen capture with my imac just built in with the OS. It's all awesome and easy and stuff. Voice Over added with iMovie. Sorry if its a bit rushed - I didn't exactly plan it out all that well. heh. ^_^;;
I feel that it's buggy and unreliable at the best of times, and often gets inconsistent results and doesn't allow for as much control over things as I would like. But its a reasonable option under certain circumstances.
One thing that could be useful to mention (that I definitey get use out of) is using a checkered utility texture while UVing, so that we can see the amount of distortion involved and to make it easy to maintain a consistency with which side of a mirrored/shared set of pieces is the correctly flipped one. For simple low poly clothes it's probably not a big deal, but for complex shapes that don't unfold so nicely and may need to be split can spare us from tweak time/headaches later.
It's interesting to see the little differences in workflows; makes me want to make a video, myself!
I didn't. I uploaded it to Vimeo and embedded the vid in a journal using the embed tag - it's this but without the spaces: < da:embed profile="vimeo" id="53195083" >< /da:embed >
If you're using youtube instead of vimeo, you just replace profile="vimeo" with profile="youtube", and use the ID of your vid off of youtube.
Thanks for the tutorial and GBU.
It's interesting to see the little differences in workflows; makes me want to make a video, myself!
< da:embed profile="vimeo" id="53195083" >< /da:embed >
If you're using youtube instead of vimeo, you just replace profile="vimeo" with profile="youtube", and use the ID of your vid off of youtube.