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July 25, 2012
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Portal Gun - Updated with Video

Journal Entry: Wed Jul 25, 2012, 10:53 PM


Progress so far:










The arms are made up of a LOT of very tiny parts.  It was SUCH a pain in the ass to get them to print properly.  Teeny tiny parts are not easy!  It was very frustrating until I got a good system down.  I also had problems with curling, and when you're already working at such a small scale, that makes it that much more difficult.





CSS Journal Coded by FleX177

  • Listening to: Alex Day
  • Watching: Top Gear
  • Playing: Final Fantasy Tatics
  • Drinking: Vanilla Chai
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:iconmrcup:
mrcup Featured By Owner Jul 26, 2012  Professional Digital Artist
Is that faceting on purpose or can the machine not handle higher poly objects?
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:iconathey:
Athey Featured By Owner Jul 26, 2012  Professional Digital Artist
The machine can totally handle it - it's the mesh that's faceted, which is my bad, really. It was a limitation I settled on because of my frustration with Maya's inability to boolean shit without having an aneurysm.
Reply
:iconmrcup:
mrcup Featured By Owner Jul 26, 2012  Professional Digital Artist
haha MAX isn't much better. Curving surface booleaned with another curving surface? You better have a million pollys. :fart:
Reply
:iconathey:
Athey Featured By Owner Jul 26, 2012  Professional Digital Artist
Heh - Have you used the ProBoolean option in Max2013? It's pretty snazzy, actually. A lot more consistent than normal Boolean is. Both are under Compound Objects.
Reply
:iconmrcup:
mrcup Featured By Owner Jul 27, 2012  Professional Digital Artist
I haven't tried 2013 yet. ProBoolean was magic after the old Boolean tool.
If they've improved it again I'd love to get my hands on it.
Reply
:iconaserosiris:
Aserosiris Featured By Owner Jul 26, 2012  Professional Digital Artist
good to know i am not the only one with that issue
why not go with max to model it then?
Reply
:iconathey:
Athey Featured By Owner Jul 26, 2012  Professional Digital Artist
> from home on my iMac. Maya, zbrush, replicatorG (program I use for Makerbot stuff) is all on my MAC side. Typo and brain scramble.
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:iconathey:
Athey Featured By Owner Jul 26, 2012  Professional Digital Artist
Because I'm working on this from home on my iMac. Maya, zbrush, replicatorG (program I use for Makerbot stuff) is all on my Maya side. I have windows installed through parallels, but it's insanely frustrating to work with because my files are on a mounted partition that becomes invisible to Mac while Windows is running. So if I have windows up, I can't do ANYTHING on the mac side until I shut down windows completely. So if I were to export something in max and need to access that file in maya or ReplicatorG, I'd have to shut down windows and close Parallels. Then I can open the file and if, lo and behold, something is wrong and I need to go back to max to fix it, I have to reopen parallels, boot up windows (slooooow) load up max, open the file...
it's just very tedius. So I'm trying to suffer through using Maya only.
Reply
:iconaserosiris:
Aserosiris Featured By Owner Jul 26, 2012  Professional Digital Artist
I feel your pain, i hate having to work with FBX files from maya to max
Reply
:iconfugiri-shi:
Fugiri-Shi Featured By Owner Jul 25, 2012
You so crazy ^ ^
How's things down in mah old stompin' grounds of Bend?
And also... I should hire you to make me a metroid of some sort :P
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