So we're in a 'holding pattern' at work right now. We're at our gold master deadline and prepping the final build for format QA, which means that we're in lock down and there's NOTHING TO DO.
So I opened zbrush today and did this. Woo. Look! Holy crap! Athey's posting 3D art on her DA gallery! How freaking long has it been since that happened?
So what is he? An elf? An alien? Hell if I know. He's got erm... non-human anatomy. That's my excuse and I'm sticking to it.
- Update
Another day in holding with nothing to do, so I continued to poke at him. Gave him a shirt, refined the face a bit, and tackled the hands.
Great..I am learning zBrush right now as it will make me work faster.Have u tried using ZBrush 4r2.I love the shadow box and dynamesh.Zsketch is also cool as well.Its by far better than Mudbox as you can create everything in zbrush without creating a base mesh in an external program.Love the poly painting feature.I have spent one day practicing and I love it already. Nice sculpt.
The thing about zbrush, is that it's so completely different from any traditional 3D packages, having extensive 3D experience isn't necessarily an advantage. If anything, having used a lot of 3d packages, leaves you expecting it to act a certain way, and when it doesn't, it's just frustrating. lol.
It's a very very different sort of beast. It relies heavily on you using a tablet - either an intuos, or a cintiq. It's default control scheme is set up specifically so you can use the buttons on the tablet to do just about everything without ever really having to use the keyboard.
There are a lot of strange combinations of keys to learn, in order to navigate and just work around things.
Without using another 3d application before hand to make base meshes or anything like that, you're left with doing everything from the ground up in zbrush -- which a lot of people do, so I'm not saying that's a bad thing.
Zbrush has this system called zspheres to create geo from these spheres you can move around and scale and expand out into more spheres and when you've got the basic shape done, you convert it into a really simple geo mesh and then you can start sculpting and then adding in subdivisions.
I won't say the program is easy, because I don't think it is, but there are a lot of resources out there to learn from and I've seen a lot of traditional artists who seem to take to it really well, so its not necessarily a bad idea to take a crack at it. Pixelogic is also really awesome with customer support, and they give you free upgrades with each new release. So you don't have to buy the latest version or even an upgrade fee. You just get it.
Nice sculpt.
It's a very very different sort of beast.
It relies heavily on you using a tablet - either an intuos, or a cintiq. It's default control scheme is set up specifically so you can use the buttons on the tablet to do just about everything without ever really having to use the keyboard.
There are a lot of strange combinations of keys to learn, in order to navigate and just work around things.
Without using another 3d application before hand to make base meshes or anything like that, you're left with doing everything from the ground up in zbrush -- which a lot of people do, so I'm not saying that's a bad thing.
Zbrush has this system called zspheres to create geo from these spheres you can move around and scale and expand out into more spheres and when you've got the basic shape done, you convert it into a really simple geo mesh and then you can start sculpting and then adding in subdivisions.
I won't say the program is easy, because I don't think it is, but there are a lot of resources out there to learn from and I've seen a lot of traditional artists who seem to take to it really well, so its not necessarily a bad idea to take a crack at it. Pixelogic is also really awesome with customer support, and they give you free upgrades with each new release. So you don't have to buy the latest version or even an upgrade fee. You just get it.
Did you pull him from scratch or used something similar to pull him from?
Yay for Zbrush.
I like the look of the torso, but is perspective turned on? (The arm in the back is tricks on me)