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December 8, 2011
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Using Zbrush Decimation Master by Athey Using Zbrush Decimation Master by Athey
My general process workflow at work:

Lowpoly base mesh modeled in Maya.

Base mesh imported into zbrush.

Lots of subdivisions and detail added, resulting in obscene polycount.

Descimate mesh.

Import obj into 3dsmax. Using Graphite Freeform modeling tools with highpoly mesh as the surface reference and create optimized lowpoly model for in-game use.

Unwrap lowpoly cage in 3ds max.

Export lowpoly cage as obj.

Import both lowpoly cage and the descimated mesh from zbrush back into Maya.

Use Maya's Transfer Maps tool to generate normal map from highpoly zbrush mesh.

Delete descimated zbrush mesh.

Set up shaders on lowpoly cage using the generated normal map and textures I make.

Export to engine.


That's my work flow. Yes, I really do use both 3dsmax and Maya.

This tutorial covers the step of getting the zbrush model 'Descimated' or 'optimized' to a point where Maya and Max can actually stomach importing it and not crashing my machine.
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:iconwolfluna65:
WolfLuna65 Featured By Owner Dec 1, 2012
Hang on, downloaded it and I don't know where to put it in the folder. Help?
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:icontotoqristo:
totoqristo Featured By Owner Aug 15, 2012  Professional Digital Artist
Clear and useful. Thks!:bounce:
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:iconkrodil:
Krodil Featured By Owner Dec 16, 2011  Professional Digital Artist
nice with some zbrush tuts, keep em coming :)
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:iconnatsumeryu:
NatsumeRyu Featured By Owner Dec 9, 2011
This was most eye-opening! Thanks for posting, and I'm glad to see both Max and Maya being useful together! :)
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:iconsuu999:
Suu999 Featured By Owner Dec 9, 2011  Hobbyist Digital Artist
No offense, but why not use Zbrush's prepackaged retopology tools? :/ I think it would make the process faster and less complicated than taking it into 3DS Max, it does for me when I'm using Zbrush/Blender.
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:iconathey:
Athey Featured By Owner Dec 9, 2011  Professional Digital Artist
Ah yes, I'm sure. However I have no idea how to use them. :P Simple as that. Maybe, at some point, I'll find the time to try and figure it out, but I haven't yet.
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:iconmelviso:
melviso Featured By Owner Mar 2, 2012   Filmographer
Its very easy,just insert a zsphere inside the model mesh,scale it down inside the mesh.With the zsphere still selected in the subtools palette,go the topology pallete and click edit topology,if u need more info on the tabs and what they do in topology pallette,just hover ur mouse over it and press ctrl button,a small window will pop up explaining it.Thats how I have been able to learn most of zbrush features which are all over the place.
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:iconathey:
Athey Featured By Owner Mar 2, 2012  Professional Digital Artist
Yup - I have since, actually done this on my own, so yeah - I did finally bother to figure it out. lol It really is quite nice, actually, and might consider using it in the future for retopo-ing stuff, but some of the stuff I do retopology for requires a number of extra steps for specific work-related reasons that mandate using 3dsmax's tool instead.
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:icontamara2anime:
tamara2anime Featured By Owner Dec 9, 2011
I use decimation plugins too. It's very useful!
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:iconmelficexd:
melficexd Featured By Owner Dec 9, 2011  Hobbyist Digital Artist
I wish i knew how to use ZBrush, to begin with...
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