this is really awesome. did you actually make her in unity? i started playing with the program a couple weeks ago and decided to go for creating everything in 3dsmax/zbrush because the 3d editing in the program looked pretty weak
Yup. Precisely. I just did a bunch of divides with smooth off, so the mesh remained low-poly faceted-looking, and polypainted. Originally I just thought I'd only do it for laying out the major shapes and then I'd take the texture into photoshop and do a proper job of it, but after a bit, it became obvious that I could do what I wanted just fine in zbrush alone, so I stuck with it.