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Tutorial Peltmapping Lofting by Athey Tutorial Peltmapping Lofting by Athey
Go here for the tutorial - > [link]
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psychodan Featured By Owner Jul 6, 2010  Professional Digital Artist
this could have saved me years of trouble... heheh
Affet-kak Featured By Owner Jun 30, 2010
oh wow
that was interesting :)

ive used loft a fair bit, and ive always wondered how you go about texturing a big twisty pipe or something :)
thought you would have to straighten it, the bend it or something

i just need to learn how to create textures lol
DXBigD Featured By Owner Aug 15, 2008  Hobbyist Digital Artist
Nicely explained.

One thing I wanted to mention is that if you want a pipe/cable, all you need to do is turn on "Renderable in Viewport" for your spline...and then play with the amount of edges if you want it to have less polygons. Then you turn it to Editable Poly and you're done much sooner. :P

Also, I like that they added pelt mapping to Max a few versions ago, but other programs, like DeepUV (from 2003!), Unfold3D and Roadkill have relax tools that are a million times better. Pelt Mapping unfolds your polygons but it stretches them based on your pelt map shape...which is stupid. In stand-alone apps, you press relax and it's already unfolded AND relaxed properly. DeepUV saves me a ton of time when UV mapping anything, and it's an old program too. Autodesk really needs to work on the UV mapping tools.
melficexd Featured By Owner Jul 30, 2008  Hobbyist Digital Artist
Good, Goood! Now pelt mapping won't be that hard to understand for me! ^^ I sometimes get lost with this plugin
JessBDev Featured By Owner Jul 29, 2008  Professional Digital Artist
I had heard about pelt mapping but didn't know how to do it ! its so awesome thanks for teaching ^_^
CaseyD2K Featured By Owner Jul 28, 2008  Professional Digital Artist
That was awesome! I so could have used this tutorial a week ago hahaha! Thanks for posting this.
ForgedReclaimer Featured By Owner Jul 28, 2008  Hobbyist General Artist
great tutorial i look all over for a tut like this
punchyninja Featured By Owner Jul 26, 2008  Hobbyist Digital Artist
oh were was this tutorial 6 months ago! I so could have used it. I tend to make a cylinder, map that, and then twist and tork it into the pipe I need, but man, this looks waaaay easier. thanks!
Nanaki7 Featured By Owner Jul 26, 2008
another nice tutorial of something I forgot how to do
mattrified Featured By Owner Jul 26, 2008
Nice tutorial simple and understandable. Which version of max are you using? Are you using 2008?
Athey Featured By Owner Jul 26, 2008  Professional Digital Artist
Plain ol' Max8
mattrified Featured By Owner Jul 27, 2008
Ah. Good for you. I'm not feeling 2008's unwrapping, but my school got it so I have to use it for my last quarter. Thanks for the reply
darkauraSoulstealer Featured By Owner Jul 26, 2008
I find Iterations 1,000 and amount 1.0 to be the best on the relax tool, always gives you near perfect unwraps.
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July 26, 2008
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