It's huge - 13,884 pixels in height - and vaguely long. It also has typos and spelling errors, but I'm not going back to fix them right now.
Anyway, I've always had people asking me how I do hair, and a while back I did go into one of my files and take a bunch of pictures to sort of give an example of how my hair is put together, but it wasn't a step-by-step, during-the-process sort of tutorial.
So when I was getting ready to make hair for this model, I decided to just take screenshots as I went, so here's the results. Hope it clears things up for a few people, since this is one of the more common questions I get.
So apparently reading your fanfiction is now helping me with my university work. (Since that's how I found you here and now I'm looking at this to figure out how I want to model my character's hair ^^) You're brilliant. Thank you for sharing~
lol - it's always interesting when my two worlds manage to collide. I recently had an old roommate/college friend send me a text that said "What would your reply be if I said 'Again and Again' to you?" and I just laughed at him and said something like 'You've been reading Harry Potter Fanfiction!' He shot back that I WROTE Harry Potter Fanfiction - and smutty slash fanfiction, at that. I just pointed out that he was READING smutty slash fiction and we just laughed at each other.
I've got a couple co-workers that are vaguely aware that I write Harry Potter fanfiction (One's wife cosplays and works at an anime/japanese stuff store, and used to write Twilight Fanfiction, so we had that in common), and it's not like I keep my fanfictiony stuff a secret (use the same damn username everywhere - which just happens to be my real name as well).
Still, I don't think a load of people realize that I write, just like I don't think a lot of my ffnet readers realize that I'm a 3D artist working for Sony on video games like Resistance and Uncharted. But then again, its been my experience that most of the people who follow me on ffnet aren't even familiar with games.
I must say I admire your courage not to hide from your co-workers. ^^ I don't think I'm ready for that step yet, haha.
If I may ask, though (curiosity ><), how did you become a 3D artist? Was it something you'd planned on and studied for? I'm currently studying art and animation for games at university and it turned out to be a very 3D-based course. I do like it, even though it's not essentially something I initially set out to do.
I got a pirated copy of 3D Studio 4 for DOS back when I was in 10th grade, and I thought it was amazing.
10th Grade was the year they made us take a Careers class and seriously start thinking/planning for college and the future. I'd been waffling between career goals. My childhood desire to be an 'Artist' when I 'grew up' was countered by the more practical part of me that thought 'all artists are broke and I won't be able to make money'. So for a while I was thinking I'd go into web design. This was when the internet was just starting to really boom - it was around 1997, I believe. I made a zillion websites and taught myself html and all that. I was also debating going into programming, and while I would probably have made a shitload more money in programming, I just don't think I'd enjoy it - way too frustrating when a single misplaced ; can fuck you over for hours. Plus, I hate complicated math. lol. Me and Calculus are not good friends, and programmer math intimidates the hell out of me.
So after I nabbed a copy of 3D Studio, it was like 'Whoa! This is perfect!' - it was the tech side of my interests, plus the art side of my interests, and an actual foreseeable career destination. At the time, I was thinking I'd aim more for production 3d - so movies and effects. It wasn't until college that I ended up focusing more on game art, instead.
you should add an "edit normals" modifier to the endresult and the vertex thieve script (you can find it on the polycount wiki) its a technique used for trees made out of planes, but would help here, i think, too...
I've got a couple co-workers that are vaguely aware that I write Harry Potter fanfiction (One's wife cosplays and works at an anime/japanese stuff store, and used to write Twilight Fanfiction, so we had that in common), and it's not like I keep my fanfictiony stuff a secret (use the same damn username everywhere - which just happens to be my real name as well).
Still, I don't think a load of people realize that I write, just like I don't think a lot of my ffnet readers realize that I'm a 3D artist working for Sony on video games like Resistance and Uncharted. But then again, its been my experience that most of the people who follow me on ffnet aren't even familiar with games.
If I may ask, though (curiosity ><), how did you become a 3D artist? Was it something you'd planned on and studied for? I'm currently studying art and animation for games at university and it turned out to be a very 3D-based course. I do like it, even though it's not essentially something I initially set out to do.
10th Grade was the year they made us take a Careers class and seriously start thinking/planning for college and the future. I'd been waffling between career goals. My childhood desire to be an 'Artist' when I 'grew up' was countered by the more practical part of me that thought 'all artists are broke and I won't be able to make money'. So for a while I was thinking I'd go into web design. This was when the internet was just starting to really boom - it was around 1997, I believe. I made a zillion websites and taught myself html and all that. I was also debating going into programming, and while I would probably have made a shitload more money in programming, I just don't think I'd enjoy it - way too frustrating when a single misplaced ; can fuck you over for hours. Plus, I hate complicated math. lol. Me and Calculus are not good friends, and programmer math intimidates the hell out of me.
So after I nabbed a copy of 3D Studio, it was like 'Whoa! This is perfect!' - it was the tech side of my interests, plus the art side of my interests, and an actual foreseeable career destination. At the time, I was thinking I'd aim more for production 3d - so movies and effects. It wasn't until college that I ended up focusing more on game art, instead.
its a technique used for trees made out of planes, but would help here, i think, too...
thx for the tut, though