Shop More Submit  Join Login
×




Details

Submitted on
November 15, 2010
Image Size
473 KB
Resolution
776×3127
Link
Thumb
Embed

Stats

Views
3,531
Favourites
52 (who?)
Comments
24
Downloads
96

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
×
Maya - setting up ref planes by Athey Maya - setting up ref planes by Athey
Very simple tutorial that goes over setting up viewport reference planes in Maya.
Add a Comment:
 
:iconairwalkinman:
airwalkinman Featured By Owner Nov 17, 2010  Hobbyist Digital Artist
you are so AWESOME!!!!!!!!!!!!!!!!!!!!
Reply
:iconash-chan06:
ash-chan06 Featured By Owner Nov 17, 2010
Your tutorials are alway very helpful :)
Reply
:iconxouri:
Xouri Featured By Owner Nov 16, 2010  Hobbyist Digital Artist
I wonder if this works for maya 6.5 I seriously need refreshing of how to do things >.<
Reply
:iconazurefantasy:
AzureFantasy Featured By Owner Nov 15, 2010
Great tutorial. I think I'll save a copy of this for the time being for later use. I'm in the process of learning Maya for the first time. I mainly want to start off doing 3D models/art for the time being and then animation later on.
Reply
:iconnatsumeryu:
NatsumeRyu Featured By Owner Nov 15, 2010
Oh wow, I wasn't expecting to learn anything from this, but I did, ha ha. That's because I get to the camera attributes differently, =P
Reply
:icongabe687:
gabe687 Featured By Owner Nov 15, 2010
Cool, this helps a lot.
Reply
:iconmarkvasilkov:
MarkVasilkov Featured By Owner Nov 15, 2010  Hobbyist Filmographer
I'm now jelous.I wish i could find this info 4 years ago :D .But now it's too late.
Reply
:iconathey:
Athey Featured By Owner Nov 15, 2010  Professional Digital Artist
lol - yeah, I was setting this up and I sort of got a flash back to years ago when I remember desperately trying to figure out if there was a good way to do this in Maya and not having the faintest idea how to do it. And I was like - you know, this would be a really quick and easy tutorial and I bet there are loads of people who don't know how to do this in maya - so I did it.

It's one of those 'why the hell do you have to go in HERE to do this?' things.
Reply
:icondarkness545454:
Darkness545454 Featured By Owner Nov 15, 2010  Professional Digital Artist
"why the hell do you have to go in HERE to do this?"

That goes along with developing software where a smaller section to develop is handed off to a smaller programmer who has no idea how the rest of the program works. They are just supposed to implement their section and hand it back to the lead, and the lead fits it in wherever they see convenient. Thus leads to all sorta off awkward implementations that "get the job done" but aren't intuitive to anyone but the programmer who developed it.
Reply
:iconmarkvasilkov:
MarkVasilkov Featured By Owner Nov 15, 2010  Hobbyist Filmographer
Yeah,you're totally right :)
Reply
Add a Comment: