Suuuuper beginner level tutorial for Autodesk Maya.
Maya is not intuitive at all for people who are using it for the first time, and something as simple as getting a normal map and a color map can be daunting. So I made a very quick and simple tutorial for it.
A 'map' is an image from a program like photoshop, that you want to apply to an object (mesh) in Maya. If you aren't manually unwrapping the object, it helps a lot for the texture map to tile.
As a complete beginner, it's important to realize that the geometry has to be 'unwrapped' before an image can be applied to a mesh in any sort of predictable fashion. If that's too daunting a prospect for you at this point, one option is to apply automatic mapping. To do that, first make sure you're in Modeling mode and not Animation or Surfaces or Dynamics, etc. (if you have no idea what that is or how to change it, hit F3 - that will put you in Modeling mode) Then, with the object selected, go to: Create UVs > Automatic Mapping
To see what your UVs look like, go to Window > UV Texture Editor
i know about blender and 3d max, but maya is a pending task i have, the most important studios use it so i want to learn thanks for this, it might become handy ;D
[Complete beginner helppppp]
As a complete beginner, it's important to realize that the geometry has to be 'unwrapped' before an image can be applied to a mesh in any sort of predictable fashion. If that's too daunting a prospect for you at this point, one option is to apply automatic mapping.
To do that, first make sure you're in Modeling mode and not Animation or Surfaces or Dynamics, etc. (if you have no idea what that is or how to change it, hit F3 - that will put you in Modeling mode)
Then, with the object selected, go to:
Create UVs > Automatic Mapping
To see what your UVs look like, go to Window > UV Texture Editor
I really appreciate it
thanks for this, it might become handy ;D