So at work we're making the big nasty transition to Maya. Quite a few of the guys here have never had to use it before, so I threw this together real quick this morning to explain customizing shelf tabs.
*sigh* Unfortunetly this has been long-coming. Basically Sony owns a LOT of 1st party game studios. They all use Maya... except for us. Our Studio's Creative Director has used 3dsmax for the last 15 years, so he was really set on us not switching until it was no longer possible to avoid - which it now is.
Sony has this thing where they want to cut costs by having all of their 1st party developers share as much technology as possible. Share engines, share tools, etc. and the only way that we can share stuff with the other studios is if we're using the same software as they are.
Thanks for this quick tutorial. I would like to add that... to delete a shortcut one should drag the icon on the shelf with the middle button to the recycle bin at the top right corner of the MAYA window (not the desktop recycle bin ).
Lol, yeah, most of my experience has been with Maya. I know Max is more widely used in the game art community, but I never could get myself motivated enough to learn it. I do like Max's rendering functions better though.