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December 13, 2011
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Maya - Generate Normals with Transfer Maps by Athey Maya - Generate Normals with Transfer Maps by Athey
Simple tutorial detailing how to generate a normal map from a highpoly mesh onto a lowpoly mesh in Maya.
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:icontoobly:
Toobly Jul 17, 2012  Professional Filmographer
nice tutorial indeed...
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:iconalexgrenlie:
AlexGrenlie Jun 1, 2012  Professional Digital Artist
would be nice if you u showed how to unwrap the lows
sort of glazed over it in the tut here
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:iconmelviso:
melviso Mar 2, 2012   Filmographer
Great tutorial,athey.If u don't mind me asking,why bake normals in Maya,when u could bake it in 3dmax or better yet ZBrush or Topogun?
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:iconathey:
Athey Mar 2, 2012  Professional Digital Artist
My experience is that 3dsmax's tools for baking the normals, kind of suck. When I've baked normals in zbrush, then did the same thing, baking the normals on the same mesh, using Maya's tool instead, the Maya ones looked better. That was an older version of zbrush though, so the tool in there may have been improved since then.

All three apps have a tool to do it - but after using all three, I preferred Maya's tool better (shock and awe - how rare an occurance that is - lol)
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:iconmelviso:
melviso Mar 3, 2012   Filmographer
Maya does have some cool things.I am thinking of using xnormal.It seems to be used by a lot of professional 3d artists.
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:iconeelstork:
eelstork Dec 18, 2011  Hobbyist Digital Artist
Nice
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:iconplasticfrogcg:
Nice. I use a similar method to create a shadow map for my textures. Instead of baking a normal map I bake a lit and shaded color map using a default gray shader. Drop it into Photoshop on top of your color layer, adjust the blending style on the baked map and presto! Instant shading! Makes a great starting base.
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:iconnatsumeryu:
Beautiful, and simple! Thanks for sharing! :)
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:iconannaannad693:
annaannad693 Dec 14, 2011  Student General Artist
Oh yes, thank you! I'm definitely going to need this for school later on.
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