I'm officially a 'technical character artist' which means, I make characters, and I do all the rigging, exporting, etc. for the game.
The thing is that there isn't always enough character work to keep a person busy through the entire game development. Soooooo.... I got assigned a level. This dev features a few screenshots from that level.
The Canal level (it's in Kuranka Azerbaijan or something.... some little country that used to be part of Russia I think) The Canal level has several sections to it - most of them being outdoors. This is the 3rd section to the Canal levels, and is almost all interiors. It's where Lian was hiding out, Gabe goes there to try and find her, but only finds some Chinese government assassin instead, and the two have to team up to survive the terrorists running around the building trying to kill them.
That's all the story spoilage you'll get from me
Anyways, I made the whole damn level. Modeled, textured, lit, etc.
The particles were done by our particle guy Todd, so I credited him in there.
Some of the lighting was tweaked and re-worked a little by one of the senior level artists, but generally speaking, I even lit the darn thing - EVEN THOUGH I HAD NO IDEA HOW.
This was a... significant learning experience. I don't enjoy level art. bleh bleh bleh.