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September 19, 2008
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Head Modeling Tutorial by Athey Head Modeling Tutorial by Athey
This image is INSANELY HUGE.
It's literally over 13,000 pixels tall.

It's a real quicky, as far as tutorials go, and it's not a novice tut, cuz it doesn't show or explain where tools are, etc. but if you already know your way around the program a bit, it should help.

I'm actually making a more full-fledged, legitimate tutorial out of this later on, but here's a smaller version to hold you over.
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:iconkaraszkun:
KaraszKun Featured By Owner Aug 4, 2014  Student Digital Artist
This looks interesting...
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:iconryder-shepard:
Ryder-Shepard Featured By Owner Jan 1, 2014  Student Digital Artist
Great tut! I love your method. I'm going to try it for my current character. Just a quick question, the ref image you have in this tut and the one you have in your gallery, how did you draw the edge flow lines on it?? Photoshop??
Thanks =D
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:iconathey:
Athey Featured By Owner Jan 14, 2014  Professional Digital Artist
Yup - just photoshop.  Pen tool.
Reply
:iconpandaswagg2002:
PandaSwagg2002 Featured By Owner Dec 5, 2013  Hobbyist Artist
um... what program did you use for this?
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:iconathey:
Athey Featured By Owner Dec 31, 2013  Professional Digital Artist
3dsmax
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:iconpandaswagg2002:
PandaSwagg2002 Featured By Owner Dec 31, 2013  Hobbyist Artist
Oh ok
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:iconpandaswagg2002:
PandaSwagg2002 Featured By Owner Dec 5, 2013  Hobbyist Artist
and do you think this can be made in metaseqouia too?
Reply
:iconvanmak3d:
Vanmak3D Featured By Owner Jun 8, 2014
It is possible in metasequoia 4.
Reply
:iconkadory87:
kadory87 Featured By Owner Feb 10, 2013
great tutorial thanks
[link]
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:iconmegaangkasa:
Megaangkasa Featured By Owner Oct 17, 2011  Hobbyist General Artist
Woo hooooooooo... ^^
Reply
:icon543bs0za:
543Bs0Za Featured By Owner Aug 17, 2011  Professional Digital Artist
pretty much like doing it in maya
nice guide
Reply
:iconhugzinkisses:
Hugzinkisses Featured By Owner May 11, 2011  Hobbyist Traditional Artist
I've come across you again while wading through tutorials. This is a really interesting approach. I actually found a reference image with a bunch of the polys showing similar to your background image. This method would actually make sense now for use with the ref' image...es... forgot the side view :P Thanks again Athey.
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:iconkoizumi636:
Koizumi636 Featured By Owner Feb 27, 2010
hmmm... I don't get the part where you'll collapse the stack... how do you do that? XP do I right click? or is it a button? XP

-great tutorial!
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:iconathey:
Athey Featured By Owner Mar 1, 2010  Professional Digital Artist
You can right-click on the object itself, or you can right-click on the top modifier in the modifier stack and collapse all. Right-click on the object and convert to editable poly will also do the same thing.
Reply
:iconkoizumi636:
Koizumi636 Featured By Owner Feb 27, 2010
mehh.... figured it out... I finished my head now! and ready for texture! XD
Reply
:icondanielmcelhinney:
danielmcelhinney Featured By Owner Oct 4, 2009
This is great, I think the key is your original drawing of how the mesh should look, i wouldn't have thought of sketching a mesh.
I'm a novice 3d artist, i keep meaning to teach myself 3ds max... z-brush is so much more fun though! but it is crap for building basic mesh shapes. i discovered Google Sketchup 7 the other day, have you tried it? it's like 3ds but simplified to a really accessable level.
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:iconathey:
Athey Featured By Owner Oct 4, 2009  Professional Digital Artist
The designers at our studio used to occasionally use sketchup to make level layouts. But its so hard to gauge scale in that app, that the lead designer didn't want them relying on it too much. I've never personally used it though.
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:icondanielmcelhinney:
danielmcelhinney Featured By Owner Jan 12, 2010
OK, I've finally gotten round to actually doing this tutorial. it works great, but I'm stuck. i cant get the symmetry to work, it is using the models x axis and not the scene's x axis. i have done what you explained about resetting the Xform, and collapsing the stack.
sorry, i hope you don't mind me asking. apart from that, it has gone well, and i am enjoying the cut tool which i hadn't tried before.
~Dan
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:iconathey:
Athey Featured By Owner Jan 12, 2010  Professional Digital Artist
So you went to the Utilities tab (the hammer) clicked Reset XForm, Reset Selected, Collapsed the stack, and its still no go? You also need to make sure that the object's pivot is at the center of the object. Ideally this should also be the center of the world, just because it's easier to model if you do this.

Go to the Hierarchy tab (box w/ three little boxes coming from under it - between modify and the wheel) and click Affect Pivot Only. You can either move the pivot point manually, or down at the bottom of the screen where you can type in X Y and Z, type in 0 for X. Try Symmetry after that.
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:icondanielmcelhinney:
danielmcelhinney Featured By Owner Jan 12, 2010
yay worked! thanks!
Reply
:iconmasahiro-chan:
Masahiro-chan Featured By Owner Sep 30, 2009
OMG! :wow: Very Nice tutorial! :D
To my Fav's ^^.
Reply
:iconizz-noxfox:
Izz-noxfox Featured By Owner Sep 26, 2009  Professional General Artist
I didn't know this method and I totally need to try it out asap! it seems so much more easy and quick than building all the face from a small plane extruded again and again... thanks a lot for sharing :)
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:iconcreative8cancer86:
Creative8cancer86 Featured By Owner Jul 11, 2009  Student Traditional Artist
awsome tut.
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:iconsora3087:
Sora3087 Featured By Owner Jul 10, 2009
could you use shearing as an alternative instead of rot scale to match the side ref?
Reply
:iconcalamityjade:
CalamityJade Featured By Owner Jul 8, 2009  Professional General Artist
Thank you very much for sharing this extremely useful tutorial! ♥
I used it for my Super Mario model --> [link]
I'm still working on it, I'm trying to improve, and your skill is really ispiring :blushes:
thanks! :blowkiss:
Reply
:icontushantin:
tushantin Featured By Owner Apr 24, 2009  Professional General Artist
Quite a useful tut! xD Thanks!
Reply
:iconwslasher:
Wslasher Featured By Owner Jan 20, 2009
Can the same process be done in Maya 3D?
Reply
:iconathey:
Athey Featured By Owner Jan 20, 2009  Professional Digital Artist
Yup. Maya and Max can both do pretty much the exact same stuff, it's just a different set of tools and learning how to get to them.
Reply
:iconspoonful0fcats:
Spoonful0fcats Featured By Owner Nov 27, 2008
It's nice to see a different method.
My 3D modeling teacher only shows us like...2 ways to make figures -__-. One was through extruding and the other by using splines. He's obsessed with them, but they can be really helpful. It's just nice to see another method.

I think this looks a lot more effecient, not to mention quicker.
When you mirror one side of the face to the other do you fuse the vertices after?

On the section with the mouth. The..13th picture, what is it that you're doing with the mouth exactly?

can't wait to hear back!
Reply
:iconathey:
Athey Featured By Owner Nov 28, 2008  Professional Digital Artist
13th image, I selected the face that made the space between the lips and deleted it.

And for the 'fusing the verts' thing, this in 3dsmax, and I use the symmetry modifier. It welds all center verts automatically. But it's important that the center verts and the pivot point be on the exact same axis. In my case I always make sure that it's at 0 (just much easier) I make sure my pivot point is at 0 0 0 and my center verticies are all at 0.
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:icon8thperson:
8thPerson Featured By Owner Nov 22, 2008   Interface Designer
nice tut :)
i hve my frst tutorial too :D
here [link]
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:iconcrevist:
Crevist Featured By Owner Nov 10, 2008  Student General Artist
Very good tutorial :thumbsup:

helped me allot when it came to doing some of my projects
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:iconvelraj3d:
velraj3d Featured By Owner Oct 24, 2008
its really too cool ya thank u
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:iconthe-bongmaster:
The-Bongmaster Featured By Owner Oct 9, 2008  Hobbyist Digital Artist
awesome tut :)
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:iconmorgmorg:
morgmorg Featured By Owner Sep 27, 2008  Hobbyist Traditional Artist
where do you learn how to do this stuff O.o looks kewl
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:iconjustinms66:
JustinMs66 Featured By Owner Sep 25, 2008  Professional Digital Artist
Really great tutorial. Thanks for sharing!
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:icondaikrys:
Daikrys Featured By Owner Sep 22, 2008
hey really cool :)
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:icontlund:
TLund Featured By Owner Sep 19, 2008  Hobbyist Digital Artist
Great tutorial, i have to try this way some time, personally i start with just a plane and just shift+drag edges to get the shapes i want.

It`s a great guide of the edge flow on the face, and i found intersting the way you resolve the part betwen the nose and the mouth, usually most modelers make just loops arround the mouth, i`m curious about how it`s work when you animate the mouth?

Cya

P.S. : sorry for my english =P
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:iconhoppopngo:
hoppopngo Featured By Owner Sep 19, 2008
finally! thanx for this...
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:iconvitodgk:
VitoDGK Featured By Owner Sep 19, 2008  Hobbyist Artist
very cool, you're such a resource
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:iconforgedreclaimer:
ForgedReclaimer Featured By Owner Sep 19, 2008  Hobbyist General Artist
very helpful great tut
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:iconsahandsl:
sahandsl Featured By Owner Sep 19, 2008
very good tutorial!!!
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:iconmocap:
mocap Featured By Owner Sep 19, 2008  Hobbyist Digital Artist
cool
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:iconimperialdestroyer:
ImperialDestroyer Featured By Owner Sep 19, 2008
nicely done. :D
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:iconlomebririon:
Lomebririon Featured By Owner Sep 19, 2008   Digital Artist
Informative!
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:iconamaipetisu:
Amaipetisu Featured By Owner Sep 19, 2008   Digital Artist
Thank you very much for this tutorial :+fav:
Reply
:iconspabalinas:
spabalinas Featured By Owner Sep 19, 2008  Professional Digital Artist
Nice tutorial! I actually recently started doing this type of head modeling to get the edge loops consistent. :)
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:iconmrcup:
mrcup Featured By Owner Sep 19, 2008  Professional Digital Artist
Its HOOOOOGE :O
I'm about to install zbrush for the first time. Any tips? :D
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:iconathey:
Athey Featured By Owner Sep 19, 2008  Professional Digital Artist
Go here: [link]
Reply
:iconmrcup:
mrcup Featured By Owner Sep 19, 2008  Professional Digital Artist
Brilliant thanks. :#1:
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