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Hand Modeling Tutorial by Athey Hand Modeling Tutorial by Athey
hand modeling tutorial

Another REEEEAAAALLY long file. The image is a little taller then 500x15,000

It's another quicky tut. Not a whole lot of detail in the text descriptions. Not a total novice tutorial (doesn't specifically tell where tools etc. are)
So you'd need to already have a basic understanding how using the program to follow it. Otherwise, should be helpful.

enjoy.
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:iconmegaangkasa:
Megaangkasa Featured By Owner Oct 17, 2011  Hobbyist General Artist
Yippieeeeeeeeee... ^^
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:iconkovaneer:
Kovaneer Featured By Owner Mar 19, 2009  Hobbyist Digital Artist
useful! ^^
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:iconhoppopngo:
hoppopngo Featured By Owner Oct 17, 2008
shweet!
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:iconsandgrinder:
Sandgrinder Featured By Owner Oct 16, 2008
Hello! =) I'm an administrator at Crinale.com and we are currently creating a tutorial index.
We ask you kindly, may we include this one?
You will of course be fully credited and we'll link it back to you.

Many thanks,
Sandgrinder
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:iconathey:
Athey Featured By Owner Oct 16, 2008  Professional Digital Artist
uh... yeah, sure. Go ahead.
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:iconimjustsomeguy:
ImJustSomeGuy Featured By Owner Oct 2, 2008  Professional Digital Artist
once again. great tutorial
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:iconmr-caoh:
mr-caoh Featured By Owner Sep 30, 2008
Thanks Athey, there's quite a few hand tutorials out and about but this is one of the better ones!
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:icondarkness545454:
Darkness545454 Featured By Owner Sep 30, 2008  Professional Digital Artist
I always wondered why it feels like it takes longer to get to the top of the tutorial than it does to get to the bottom. Lol, huge awkwardly sized picture,
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:iconfreelancemanga:
freelancemanga Featured By Owner Sep 30, 2008
Thank you so much for taking the time to do this, I was looking for a good hand tutorial and this is perfect for what I need ^_^

Will use!
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:iconamaipetisu:
Amaipetisu Featured By Owner Sep 30, 2008   Digital Artist
Thank you, very useful :aww: :+fav:
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:icontotalmayhem:
TotalMayhem Featured By Owner Sep 29, 2008  Hobbyist General Artist
Oh, lol.. I was gonna' say. I mean, the hand looks great and all, but, I didn't see a whole lot of edge loops. Bending the fingers and thumb would look edgy as far as that model goes. For a quick "hand-job" (hehe) it looks good :)

I personally like to build the palm then extrude the fingers. From there I'd tweak my verts to create the natural loops for proper deformity.

Unlike you, I'm a MAYA freak :) Max's interface would throw me off.
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:icondarkness545454:
Darkness545454 Featured By Owner Sep 30, 2008  Professional Digital Artist
i myself think maya's layout throws me off. Cause all i do is 3ds. Hehe

It's kinda like the PC and Mac war. They both suffice it's weather you started with one or the other (or maybe someone persuaded you one is the better of the two)

I myself hope to learn both.
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:icontotalmayhem:
TotalMayhem Featured By Owner Sep 30, 2008  Hobbyist General Artist
Yea, I hear ya'...

I used to play with Max, I dunno'.. Soon as I got ahold of MAYA and played w/ it, then, was taught how to use it it stuck :) I'm sure it's the same for you. :D

Now, if I could only get BACK into modeling again, oy! I just get all worked out and tired by the time I'm home again. D:
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:icondarkness545454:
Darkness545454 Featured By Owner Oct 2, 2008  Professional Digital Artist
well, i think modeling characters are the hardest! Because moving object's are so complex, it has to be perfect. I like atheys tutorials. there good
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:icontotalmayhem:
TotalMayhem Featured By Owner Oct 2, 2008  Hobbyist General Artist
No no! I never said they were bad! To each their own :D I have my ways and she has hers :). As for the modeling characters part, yea, it's hard. But that's what makes it so great! Why bother doing something easy... then everyone would be doing it, ya' know?
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:iconainagami:
ainagami Featured By Owner Sep 29, 2008  Hobbyist Digital Artist
ooh~ I love your tuts.

Even if I fail at 3d modeling.
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:icondarkness545454:
Darkness545454 Featured By Owner Sep 30, 2008  Professional Digital Artist
takes practice. you just gotta make a whole lotta Junk, before good stuff starts appearing. :)

Helps to know alot about how things should be laid out too.

knowledge + practice = good stuff :D
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:iconval15:
val15 Featured By Owner Sep 29, 2008  Hobbyist Artist
i'm modeling a character right now and I only need the hands, boy do i not want to start.[link]
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:iconkm3ra:
km3Ra Featured By Owner Sep 29, 2008
good modeling, but you could work more on topology i think. i cant tell you what is wrong (if anything really is) and how to fix it, but i'm sure that you could improve it ;-)
anyways i also dont know how you will use your model.
but good work tho
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:iconathey:
Athey Featured By Owner Sep 29, 2008  Professional Digital Artist
Oh yeah - the top of the hand sucks =P Just looking at it to put this together I could see several things I need to change, but it's good enough. The palm didn't come out too bad though.
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:iconkm3ra:
km3Ra Featured By Owner Oct 1, 2008
yes the palm is good ;-) i forgot to tell you that i was refering to the top of the hand :P
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:icontyokio:
tyokio Featured By Owner Sep 29, 2008
I usually get the thingers right, I usually mess up when it comes to the thumb. I think I got it kinda right in my last attempt though [link] , I even managed to make the bottom of the fingers slant which I didnt even consider at the time, weird lol.
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:icontyokio:
tyokio Featured By Owner Sep 29, 2008
god I typed fingers with a "th" thats just retarded haha.
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:iconpynion:
Pynion Featured By Owner Sep 29, 2008  Professional Digital Artist
I've always hated modeling hands... hands and feet are the bane of my modeling existence, Thanks for the tut, it helps!!
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:iconathey:
Athey Featured By Owner Sep 29, 2008  Professional Digital Artist
lol- same here. Nearly half my models are using the exact same pair of hands (with minor tweaks) cuz I refused to model another pair. Eventually had to =P Figured when I did, I'd 'record' the process.
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:icondarkness545454:
Darkness545454 Featured By Owner Sep 30, 2008  Professional Digital Artist
same thing i do. I have one "good" hand that i just use for everything (and Foot) there's really no need to make a hand and foot over and over after you first good one. unless your going to make an even lower poly hand. In that case I'd would just see how well "Optimize" modifier deals with your existing hand and then just correct any problems.
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September 29, 2008
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