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Hand Modeling Tutorial 3dsmax by Athey Hand Modeling Tutorial 3dsmax by Athey
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Daily Deviation

Given 2011-03-02
One of the biggest challenges for some game artists is figuring out how to model realistic hands for characters. Well, it's Game Art Week at deviantART, and that means help is here! Hand Modeling Tutorial 3dsmax by =Athey is a useful guide that will help you model hands like a pro. ( Featured by FantasyStock )
:iconalelokk:
Alelokk Featured By Owner Dec 23, 2012  Hobbyist Digital Artist
Thank you very much!
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:icongroudon100:
Groudon100 Featured By Owner Oct 9, 2012  Student General Artist
Is there a possibility you could just link us to the 3ds file of the hand?
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:iconwhispyyr:
Whispyyr Featured By Owner Dec 7, 2011  Professional Digital Artist
Hey,

I know its only been a year and a half or so, but I was just wondering if the edge flow still remains the same in the industry. I am also presuming this is game optimized, vs high poly? Mostly curious, this wireframe makes a lot more sense to me then what we were told to do in school.
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:iconathey:
Athey Featured By Owner Dec 8, 2011  Professional Digital Artist
Had a typo in there - "When it comes to having a high optimized STATIC mesh for use in-game, then quads ARN'T important at all." sorry :)
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:iconwhispyyr:
Whispyyr Featured By Owner Dec 8, 2011  Professional Digital Artist
Lol thats a very good clarification! If you look in my galley I posted a render with the wireframe we were instructed to follow, tho it does look quite a bit different. I am presuming it was for high poly.
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:iconathey:
Athey Featured By Owner Dec 9, 2011  Professional Digital Artist
Topology is fine either way. I was aiming for keeping the model's mesh all quads, while also reducing the number of edges I had going from the bottom of the hand to the arm. So I was reducing as I went.
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:iconwhispyyr:
Whispyyr Featured By Owner Dec 9, 2011  Professional Digital Artist
Alright cool. Thanks for the info. We were told to do the hand we had cause it is industry standard, (and all quads believe it or not) but it is pretty high poly. When I saw yours it made a heck of a lot more sense to me then what we were just told to do.
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:iconathey:
Athey Featured By Owner Dec 8, 2011  Professional Digital Artist
There are a lot of different situations in which different sort of edge flow and wireframe structure are appropriate.

When modeling something that you intend to stick into a program like zbrush, or even just apply smooth onto in maya or max, then it's important to maintain quads, over polycount efficiency. Keeping your polys 4-sided will help tremendously when it comes to adding additional subdivisions for sculpting and such.

When it comes to having a high optimized STATIC mesh for use in-game, then quads are important at all. In fact, it's common to have all sorts of triangles in those situations for the sake of keeping things as optimized as possible while maintaining the silhouette.

In the industry, it's common to model a base mesh, take it into zbrush, sculpt it to your hearts content, use decimation master to get it down to a polycount that other programs can actually stand to load, then pop it into max and use your highpoly sculpt as the surface for making your optimized in-game mesh using the the graphite freeform and modeling tools.

The only instance where the in-game model needs to be both optimized and maintaining a good edge flow is with things that have to deform, like characters - especially their faces. But still, once it's ingame, keeping all quads is less important that keeping the deformation flow nice, while keeping it optimized for framerate.
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:iconfunkyalien:
funkyalien Featured By Owner Aug 12, 2011  Professional Filmographer
This'll be a lot of help when I eventually get back into practicing some character modelling :)
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:iconfantasystock:
FantasyStock Featured By Owner Apr 1, 2011
:iconcongratsddplz: Congratulations on your well-earned DD! This deviation has been featured in the following article:
:star: March 2011 Resources DDs
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:icondualmask:
Dualmask Featured By Owner Mar 18, 2011  Professional Digital Artist
This might be just the salvation my beginner model needs...
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:icondefense2:
defense2 Featured By Owner Mar 6, 2011
This method holds its uses, I like how this guide is so low detailed, yet holds enough detail so morphs can pull the polygons making the skin look like it was stretching in the right places.

My only issue I might see is that the hand could be a pain to animate, then again I come from the school of thought of trying to make the poly flow around, not with U shapes like this tutorial does... then again, we are using different programs, I lightwave, you 3D studio Max.

Give what I can see of your gallery, you do a lot of people, far better then myself... I also can not do texture maps well. I do... less organic objects mostly because of my lack of texture mapping skills.


Either way thanks for the very useful tutorial.
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:iconm3tr0idgrl:
M3tr0idgrl Featured By Owner Mar 4, 2011  Student Digital Artist
YES!!!!!!! Finally a tutorial for hands... that easy enough to do!
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:iconjangili:
Jangili Featured By Owner Mar 3, 2011
Hi this is a fine tutorial like other comments av seen this is real useful. Thanks
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:iconpedigri:
Pedigri Featured By Owner Mar 3, 2011  Hobbyist General Artist
While this tutorial is great, the site you host it on has a quite bad reputation, because it inherits the bad reputation that your hosting service has. See the Web of Trust (WOT) page for details. WOT is a popular Firefox Addon that allows to see how the internet users rate a particular site.
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:iconjustingreen123:
justingreen123 Featured By Owner Mar 2, 2011
dope
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:iconitachispurplechakra:
ItachisPurpleChakra Featured By Owner Mar 2, 2011
you have no idea how useful this is for me. Hands are really difficult for me (because I fail at being an artist, I've known that for ages) and this is really, REALLY helpful. Thanks :3
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:iconbenzene66:
benzene66 Featured By Owner Mar 2, 2011  Hobbyist General Artist
This is very very helpful. Great job on the tutorial.
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:iconlucidcloud:
LucidCloud Featured By Owner Mar 2, 2011  Hobbyist Traditional Artist
Daaaang if only this were around when I needed it xD; I've modeled a hand twice OTL
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:iconlavypoo:
Lavypoo Featured By Owner Mar 2, 2011  Student Artist
awesome thank you so for sharing >A<
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:iconaltarior:
Altarior Featured By Owner Mar 2, 2011   Digital Artist
I have a feeling this will come in handy for me very soon :la:
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:iconjapanass:
japanass Featured By Owner Mar 2, 2011
thx a lot for all the work!
no doubt this is very helpfull!
Reply
:iconfacial-tic:
Facial-Tic Featured By Owner Mar 2, 2011  Professional Filmographer
very easy to follow tutorial, explains every step well.
although i don't agree with the posing of the hand, the entire hand is stiff and stretched to the extremes. For rigging purposes, you should model a hand in a relaxed pose, it will make life much easier in the long run. It's the same reason I think you should model a character in an A-pose as opposed to the rigid T-pose.
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:icong4spider:
g4spider Featured By Owner Mar 2, 2011  Student General Artist
Depends on your pipeline, but I do agree that it's more natural to model and rig in an A pose, it's a good compromise. Modeling in the position that the character with most frequently use results in the most natural look. T pose does give advantages of more natural shoulder deformations and can be easier to rig, especially if you end up with a lot of verts jammed into the armpit from a low A pose.
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:iconfacial-tic:
Facial-Tic Featured By Owner Mar 9, 2011  Professional Filmographer
well thanks for replying, you've given me things to consider. maybe T-poses are better geared toward game art.
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:iconenigmatia:
enigmatia Featured By Owner Mar 2, 2011  Hobbyist Digital Artist
Haha, this model has a hitchhiker's thumb? :XD:

Great tut :)
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:iconenigmatia:
enigmatia Featured By Owner Mar 2, 2011  Hobbyist Digital Artist
Haha, this model has a hitchhiker's thumb? :XD:

Great tut :)
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:iconash-chan06:
ash-chan06 Featured By Owner Nov 17, 2010
So great i really struggle with hands :)
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:iconroy2059:
Roy2059 Featured By Owner Jun 16, 2010  Student Digital Artist
THX!!!! ^^ :D :+fav:
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:iconpchaos720:
pchaos720 Featured By Owner Jun 14, 2010  Hobbyist Digital Artist
Thanks! I used mainly the references and made a hand of my own, but thanks anyway! ^^
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:iconarlrex:
arlrex Featured By Owner Mar 6, 2010  Hobbyist Digital Artist
Thank you. I still find hands one of the hardest things to model ^^; Always nice to have a tutorial around
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:iconaleeart7:
Aleeart7 Featured By Owner Mar 1, 2010  Professional General Artist
Thank you for making this tutorial and sharing! <3<3<3<3<3
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:iconninjasd:
NinjASD Featured By Owner Feb 24, 2010  Hobbyist Digital Artist
immediately downloaded. Thanks pal ^^
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:icondarkness545454:
Darkness545454 Featured By Owner Feb 23, 2010  Professional Digital Artist
Alright now show us a tutorial on how to make a tesseract, except no lame three dimensions ... show us in four dimensions.... 8D
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:iconsilverstar3:
Silverstar3 Featured By Owner Feb 23, 2010  Professional Digital Artist
Do you have a suggestion for a web site for really good tutorials on maya? Things to do with modeling and such.
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:iconathey:
Athey Featured By Owner Feb 23, 2010  Professional Digital Artist
[link] > go to the free stuff > tutorial section.
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:iconaleeart7:
Aleeart7 Featured By Owner Mar 1, 2010  Professional General Artist
thank you as well! <3
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:iconsilverstar3:
Silverstar3 Featured By Owner Feb 24, 2010  Professional Digital Artist
Thank you very much XD
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:iconpirocanto:
Pirocanto Featured By Owner Feb 23, 2010
i love you
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:iconjermainewiire:
jermainewiire Featured By Owner Feb 23, 2010  Professional Digital Artist
Where were you two days ago? i totally needed this two days ago.... ROFL thanks. definitely faving this lol. :)
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:iconzetallis:
zetallis Featured By Owner Feb 22, 2010  Professional Digital Artist
I always have so much trouble with hands. Thanks for this tutorial!
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:iconlittlewingedone:
LittleWingedOne Featured By Owner Feb 22, 2010
Hoorah! Thanks Athey :) What a pal.
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:iconarturopahua:
ArturoPahua Featured By Owner Feb 22, 2010  Professional Digital Artist
Thanks Athey :D is this a new one? or is the same that is in your portfolio page?
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:iconarturopahua:
ArturoPahua Featured By Owner Feb 22, 2010  Professional Digital Artist
answering myself: yes it is! :D
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:iconaschrei:
aschrei Featured By Owner Feb 22, 2010
THIS IS GREAT, thanks for uploading it
Reply
:iconwormoart:
wormoart Featured By Owner Feb 22, 2010  Student Digital Artist
why don't they make 3dsmax for mac??? I don't wanna install bootcamp :(
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:iconguneialtuner:
guneialtuner Featured By Owner Feb 22, 2010  Hobbyist Photographer
nice(:
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:iconugh-first-aid:
Ugh-first-aid Featured By Owner Feb 22, 2010  Hobbyist Digital Artist
X3 YAY this'll help out A LOT!
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February 22, 2010
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