How long has it been since I was able to make something in a style I honestly liked? Holy crap, it's been ages. lol.
My freetime to make 3d art at home has been so obscenely limited since I had kids that I always felt like, if I was doing modeling at home, it should be something super high detail and zbrushed etc. because that was valid towards work. Sort of, improving my ability to do shit that was ps3 spec - you know? It felt like doing lowpoly art was a waste of my very limited time because it wouldn't be applicable to work. Especially this style. Hyper-Realism is the only thing my old studio ever did, and anything stylized is like beyond comprehension.
But not now! ha ha! lol
So this was created with iOS spec in mind. I've already got her in the Unity engine with a range of motion animation. It was ridiculously easily. Unity is frickin godly. No wonder it's become so popular among indies.
I'm going to be making a bunch of outfits, hairstyles, skin tones, faces for her and sell it as a pack on the Unity Store. You'd be able to swap out things and make a bunch of different characters all with one pack, so it's be a lot more useful to devs than buying a single stand-alone character, like most of the characters for sale on the store.