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October 7, 2009
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3dsmax Mental Ray Tutorial by Athey 3dsmax Mental Ray Tutorial by Athey
This is for ~eroXninja

Hope it helps.


A very simple tutorial image on switching to mental ray for the renderer, and setting up a SSS shader.
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:iconmarseillewien2011:
MarseilleWien2011 Featured By Owner Mar 18, 2010  Professional Interface Designer
thx i'll try it
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:iconsensail337:
sensail337 Featured By Owner Oct 14, 2009
for game art a lot of people have been pushing viewport shaders and model viewers as being more practical, but it's still nice to learn a little more about Max mr. for a project I actually ended up using scanline instead because i realized how little i knew. I just couldn't stand not having my catmull-rom antialiasing and light tracer... silly :C
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:icondxbigd:
DXBigD Featured By Owner Dec 15, 2009  Hobbyist Digital Artist
You don't need light tracer with VRay/MRay/FinalRender/Etc. though. They all have light bouncing and global illumination, final gather, or something similar which can use objects or images as lighting for your scene. They also tend to render faster with better results than using scanline with light tracer.
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:iconathey:
Athey Featured By Owner Oct 14, 2009  Professional Digital Artist
Oh yeah, I know. Viewport compatable realtime shaders are basically the only thing people will really be using if their working on something that's going into an actual engine, but as far as portfolio demo stuff is concerned, it'll look better if you can render something nice and pretty. =P And that's why I made the effort to try figuring out some mental ray stuff.
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:iconisiacdagraca:
IsiacDaGraca Featured By Owner Oct 10, 2009   Digital Artist
long time no see?
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:iconti-toine:
Ti-toine Featured By Owner Oct 7, 2009
ho wow , that's how it works ....

good point on making this one :)
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:icongrico316:
grico316 Featured By Owner Oct 7, 2009  Hobbyist Digital Artist
Wow, thats exactly what I did for my Victoria model--> [link]
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