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All Deviations

3d - Yet Another Version... by *Athey:iconAthey:


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Details
Submitted: April 24
File Size: 240 KB
Image Size: 240 KB
Resolution: 800×1280
Comments: 23
Favourites & Collections: 16 [who?]

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Artist's Comments

I know, you're all probably getting sick of this by now - oh well.

Basically it seemed that no one could tell this character had normal maps for spec on her with the last render. I'll admit it's not the best work, but it's still there. Mostly my BIGGEST FLAW is that I have no idea how to make a good render. I suck at lighting. I just don't get it. It never works right for me.

On the last one I put in a sky light and tried to get this 'clay' look with mental ray, and it really washed out the normals.

Lighting on this batch STILL sucks, but the normals are a bit more obvious. Plus the top-left one shows her with no diffiuse map on - just the normal and specs. Bottom left shows the regular model with all grey and wires.

3dsmax, zbrush, and photoshop.

completion time: couple hours a day for about 4 days.
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Devious Comments

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~Skribler:iconSkribler: Apr 24, 2008, 3:58:00 PM
i like it i think all of them were cool but this one is defenietly the best...its cool

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The beauty of messing up is that when u try it again u can make it better...
~darkauraSoulstealer:icondarkauraSoulstealer: Apr 24, 2008, 4:01:49 PM
:) k now i see the normals :D

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I say it the way I see it

click and be bitten [link]
~lordstormdragon:iconlordstormdragon: Apr 24, 2008, 4:33:50 PM
Aye, I can see them now as well! Much better. Still, displacement mapping would be more appropriate for some of these details, especially the buckles...

If you need any help with mental ray, don't hesitate to ask!

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"I am the Storm."
~oroei-chan:iconoroei-chan: Apr 24, 2008, 4:51:13 PM
This one is my favorite. She's a little spooky though...

I love everything about her clothes. The texture, the rendering, if that's what you call it... I think it looks pretty good.
~AncientUmbra:iconAncientUmbra: Apr 24, 2008, 4:59:13 PM
One word, Jealous... I am so Jealous of your work, I hope to one day be as good as you... I've only (re)started doing modeling in 3d, in school and I am starting to fall inlove with it all over again. But I hate having due dates, they stress me to the max. Anyway my first character is nothing close to this.

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Keep the peace. :katana:
or else I'll make it.
~vegnadragon:iconvegnadragon: Apr 24, 2008, 5:05:34 PM
Omg, you mesh seems so clean.

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If this is fate, i got no choice but to fight!
=thedarkbanditking:iconthedarkbanditking: Apr 24, 2008, 7:00:22 PM
Very good! Excellent details and textures. ;)

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The Internet.. serious business!
*jekylnhyde:iconjekylnhyde: Apr 24, 2008, 8:24:30 PM
Skylight and normal maps typically don't work too well together. Personally I like MR area lights if I'm rendering out something with normals on it with a bit of AO on top for added shadows

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Premium Photoshop brushes: dirt cheap, diamond quality
Handmade Jewelry and other Treasures
~Rioku9999:iconRioku9999: Apr 24, 2008, 11:39:54 PM
go here for a cheat on how to clay render nice model btw [link]
trust me it looks good check my titanic model for what the clay mat looks like in use

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welcome to my twisted world enjoy the pain i will cause your eyes

[link]