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August 11, 2007
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3d - Miyuki by Athey 3d - Miyuki by Athey
Third in the series of characters I'm doing. Her name is Miyuki... or at least it was when we came up with her years ago... might change it. Next character will be her little brother.

3dsmax and photoshop
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:iconmegaangkasa:
Megaangkasa Featured By Owner Oct 17, 2011  Hobbyist General Artist
Awesome, i'm interested on 3D character... ^^
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:iconzoareena:
zoareena Featured By Owner Sep 22, 2011  Hobbyist Traditional Artist
i like her hair style O:
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:iconkanako59:
Kanako59 Featured By Owner Sep 21, 2011  Student Filmographer
Woah! Really good!
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:iconsebo3e:
sebo3e Featured By Owner Aug 7, 2011
kool
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:iconphoenixwave34:
PhoenixWave34 Featured By Owner May 4, 2011  Professional Digital Artist
<3 very nice!!
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:icongremfox:
Gremfox Featured By Owner Mar 24, 2011
Do you model the clothing separately from the body, fx. the skirt?

I'm trying to do a character with a coat, but it looks really bad everytime I try to rig and animate it. I really like your style, I hope that I will one day be able to do such wonderful models.
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:iconathey:
Athey Featured By Owner Mar 24, 2011  Professional Digital Artist
For this character -- no. It's all modeled together and the separation between clothes and skin is entirely in the texture map. But this was a lowpoly character. If I had a really long flowing coat, like a trench coat, or if I had a long dress I would have them be separate geometry. I would either put in extra bones specifically for handling the long flowing part, or I would apply a cloth sim on the parts of the clothes that I wanted to flow and hang, and set the legs / body under the clothes as a collision mesh so that it would automatically push out and deform the cloth-simmed-mesh.
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:icongremfox:
Gremfox Featured By Owner Mar 25, 2011
Thanks alot for the reply.
It's a rather short coat, much like the length of your character's coat and skirt together. It's just that I remember you mentioning somewhere that it's a good idea to keep the textures separate if you want a character to be customizable. I just assumed that the mesh had to be in separate pieces in order to achieve that, as I have little to no understanding of how it all works. :P

Also I apologise if my wording seems awkward.
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:iconathey:
Athey Featured By Owner Mar 25, 2011  Professional Digital Artist
Ah - well, the tutorial I wrote on that character was basically done to the exact same spec that I used at work back in our PSP days. We did a lot of part swapping in one of our projects, and needed to keep our textures down to 128x128 with only 16 colors, so each part had it's own texture and was separate from everything else. The shirt got one texture map and the pants got one texture map. That way we got a whole 128 for the shirt, instead of trying to squeeze multiple parts onto a single 128 and ending up with crappy low-res, low-color looking characters.

In the case of the character in this deviation, I was aiming for low-ish poly, but not aiming to meet the low specs I had to deal with for PSP develeopment. She was unwrapped onto a single texture map sheet instead of split across multiple sheets.
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:icongremfox:
Gremfox Featured By Owner Mar 26, 2011
Oh, okay! :)

A lot of things have been cleared up for me and I am grateful for that.
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:iconthadrummer:
ThaDrummer Featured By Owner Feb 22, 2011  Student General Artist
LAVEET!
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:iconchoudryarif:
choudryarif Featured By Owner Nov 10, 2010  Professional Interface Designer
nice
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:iconhazzkc:
hazzKC Featured By Owner May 27, 2010
I love your 3D work! It inspires me.
Reply
:iconkentai713:
Kentai713 Featured By Owner Dec 16, 2009  Hobbyist Digital Artist
This is excellent work! I'm currently doing my Game Design capstone at ITT Tech. Your reference to the dreamofdoll website has been a lifesaver. I can really see that style a lot in your work and I love it! I hope you have a Merry Christmas!
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:icondanikruse:
danikruse Featured By Owner Dec 11, 2009
This is really nice. How did you do the hair? Polygonal? Plane? Or hair and fur modifier??
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:iconathey:
Athey Featured By Owner Dec 11, 2009  Professional Digital Artist
textured planes with opacity.
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:icondanikruse:
danikruse Featured By Owner Dec 11, 2009
It looks great!! :D
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:iconmkornatka:
mkornatka Featured By Owner Aug 28, 2009
Awsome!
Reply
:iconrataius:
rataius Featured By Owner Apr 6, 2009  Hobbyist General Artist
Excuse me I don't mean to be rude or just barg in with a crap load of questions but I was just wondering exactly how you go into the 3D character art design. It is a field that I have been interested in since I was like 8-10 y/o. I thank you for your time and would very much appreciate a return message. Again Thank you very much for your time. I admire your work and hope I can actually get to your point of experience that you have reached.
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:iconathey:
Athey Featured By Owner Apr 20, 2009  Professional Digital Artist
Sorry for the delay - life has been busy.

Anyways, I went to Digipen Institute of Technology in Redmond WA, which is a school that specializes in game art and game programing. The school was still fairly 'new' when I attended there, so they only had an associates degree for 3D Art - they've got a 4-year program there now.

So after graduation I sent out my resume and portfolio to a zillion different studios and after 9 months of job hunting I finally got a call and an interview with Sony for a contract position.

After working contract for 9 months, I got offered a salary position.
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:iconmrmango:
MrMango Featured By Owner Jan 22, 2009  Professional Digital Artist
Great low poly character ! This is wonderfull ! Bravo !
Reply
:iconwhatamidoinghere:
whatamidoinghere Featured By Owner Dec 5, 2008
her face is so pretty, she looks like a ball-jointed doll :D
Reply
:iconakiriana:
Akiriana Featured By Owner Sep 12, 2008
that is amazing. the only problem i see is the texture you used for the hair is really fake looking. Almost looks like u copied and paste pictures of brown hair together.

but the outfit, the over all model is excellent. well done!
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:iconvalis-dragonheart:
Valis-Dragonheart Featured By Owner Sep 11, 2008
Nice. Can you post your a render of your wireframe?



How many polys is this?
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:iconathey:
Athey Featured By Owner Sep 11, 2008  Professional Digital Artist
You can see wires of her (and others) here - [link]
Reply
:iconbeforan:
beforan Featured By Owner Sep 9, 2008
fantastic. i happened upon bakaneko earlier today and was checking out the drawing tutorials, and then came over here and saw this. veeeeeeeeery nice.
Reply
:iconxxxpeach-girlxxx:
xxxpeach-girlxxx Featured By Owner Aug 4, 2008
They are amazing!!! i dontknow what to say
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:iconphoenixdragon:
phoenixdragon Featured By Owner Aug 1, 2008
Athey, do you do commissions for characters like this? I mean, I know you are busy with your work and the baby and all. It wouldn't be anything anytime soon anyway, I was just curious.
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:iconathey:
Athey Featured By Owner Aug 3, 2008  Professional Digital Artist
Well it'd really depend on WHEN you'd actually want to commission me. It's all a matter of how busy I am at the time.

Plus it would probably not be what a person would consider 'affordable'. For prices, I estimate how much time I think it'd take me to get it done, and just do the hourly rate calcuation with a $8/hr base price (which IS cheap - but I doubt anyone would even consider a 3D commission, if I charged a realistic rate)
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:iconphoenixdragon:
phoenixdragon Featured By Owner Aug 4, 2008
Probably not for a while. I have other things in my life taking up my time and currently have NO finances what so ever. So...when I do get working again I have things that need to be taken care of. I just asked for future reference. Thanks for getting back to me!
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:iconephemeratics:
ephemeratics Featured By Owner Jun 25, 2008  Professional Digital Artist
Really nice work, as always!
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:iconfirecracker197:
Firecracker197 Featured By Owner May 31, 2008   Digital Artist
This looks nice, what maps are you using?
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:iconathey:
Athey Featured By Owner Jun 9, 2008  Professional Digital Artist
just plain ol' hand-painted diffuse maps. Self Illumination is set to full because... well, because I didn't want to bother to light her, and it looked better that way.
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:iconmelficexd:
melficexd Featured By Owner May 16, 2008  Hobbyist Digital Artist
Nice character! i wish it ended in a commercial game, now that i have the chance to write something! XD
Reply
:icondajotoy:
Dajotoy Featured By Owner Apr 12, 2008  Hobbyist Digital Artist
Wow, great work! :worship: ^^ Do u mind showing us the wire frames? Thanks in advance.
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:iconathey:
Athey Featured By Owner Apr 12, 2008  Professional Digital Artist
You can see wires for her (and a few others) here: [link]
Reply
:icondajotoy:
Dajotoy Featured By Owner Apr 13, 2008  Hobbyist Digital Artist
Wow, thank u very very much! This will help me a lot on studying 3d. Your works are inspiring, it motivates me to study harder. Again thank u very much. ^^
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:iconfreya-sui:
Freya-Sui Featured By Owner Aug 25, 2007
So cute!!
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:iconaerial:
aerial Featured By Owner Aug 13, 2007  Student
Great oufit. :)
She's so cute! I like it!
Reply
:iconbutt-sahib911:
butt-sahib911 Featured By Owner Aug 12, 2007  Hobbyist General Artist
Very nice :D

Whats the count?
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:iconkasplatza:
kasplatza Featured By Owner Aug 12, 2007
nice hair! :D I'm liking these a lot!
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:iconwen-m:
Wen-M Featured By Owner Aug 11, 2007
OMFG

what a sexy waistline @__@
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:iconkikki-chan:
Kikki-chan Featured By Owner Aug 11, 2007  Student General Artist
Wow! This looks awsome!
She's very pretty :3
Reply
:iconwlassakbro:
Wlassakbro Featured By Owner Aug 11, 2007
Wow! So amazing! And so are you for creating such a great masterpiece!
Reply
:iconshav3r:
shav3r Featured By Owner Aug 11, 2007
awesome... could u make any tut for making 3d models and texturing it liek these? Wanna see your method
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