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Submitted on
November 1, 2007
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3Dsmax Face Rigging Tutorial by Athey 3Dsmax Face Rigging Tutorial by Athey
----->Click Here [link] Click Here <-----

This is an intermediate-advanced tutorial on creating a custom face rig with 3dsmax

Got an email from a guy who wrote a very awesome script for max that automates most of this process.
Check it out here:

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nicolaykoriagin Featured By Owner Sep 16, 2013  Hobbyist General Artist
Wow. Thank you for this tutorial, lady! I was looking for a simple lesson of face rig (I've understood that basic morphing with animating in 3ds Max modifier panel isn't the best solution) and then found it. Seems like it's something that will help me, I believe... oh, by the way, could you check out my character's head model to give some modelling advices for best rigging & skinning, please? I feel I'm still bad in nose zones...
Here is screen:…
3ds Max 2013 File:…
Face texture:…
Model of head (low poly & med poly, .3ds):…
Thanks for your time & works, Athey!
Sonihack Featured By Owner Jul 30, 2013  Professional Digital Artist
Awesome tut!
xQUATROx Featured By Owner Sep 8, 2011  Professional Digital Artist
OK, so I should totally learn this thing before someone waives a book at MY face telling me this can't be done in MAX xD
FlyingRam Featured By Owner May 7, 2011
Thank you, it was very informative.
IMValle Featured By Owner Mar 18, 2011
Thanks a lot! Very good!!!
Ankit456 Featured By Owner Dec 5, 2010  Professional Filmographer
thx dude.................
kawaiiCritters Featured By Owner Aug 18, 2010
This one is amazing, I don't think anyone at my college knows how to do facial rigging at all.
tigsie17 Featured By Owner Jun 18, 2009
UGH! I seem to be getting stuck around the part where you mirror the expression on the other side. :cries:

I've done this in Maya, but doing this in Max is a completely different story. >___>

When you hit "add button to the skin modifier" do you add the mirrored head off from the original blendhead? Just wanted to double check.

When you go back to frame zero and ask to adjust falloff etc I'm confused on what "line up" is supposed to look like. (My duplicate base head wants to go back to where the original basehead was in translation position.) Where are we lining up to...the original position of frame 10 or where the mirrored expression head is? If its the position of frame 10 my head doesn't seem to want to go back there with the fallouts adjusted...just the base of its neck, and the rest stays behind. LOL.

I think I get where you are going at that this base head is going to take the place of the mirror face, because the verts would just end up double translating...Never a good thing. >o>

Any help would be much appreciated!!!
tigsie17 Featured By Owner Jun 19, 2009
Aweee man I was seriously going to beat myself if I couldn't figure this out by the end of today!!!

I didn't realize you had to have the skin wrap head exactly on top of the mirrored head. Silly me. =P

I also didn't realize where the align tool was until finally stumbling upon it in the tools section. I hate being such a n00b.

It works now horray! Now to load the rest of em and set up those controllers. :hugs:
WICKED-ZOEYGIRL Featured By Owner Nov 3, 2008  Professional Digital Artist
Thank you so much for this. One of my teachers had waved a book at me once in college that talked about this technique in Maya, but not in 3D Studio Max.
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